Init: +0. Senses: low-light vision; Perception +8. Ac: 16, touch 10, flat-footed 16 (+6 armor).
Hp: 36 (6d8+9).
Fortitude: +2. Reflex: +2. Will: +7; +2 vs. enchantments. Immune: sleep.
Speed: 20 ft.. Melee: mwk greatsword +8 (2d6+3/19–20) or mwk warhammer +7 (1d8+2/×3). Ranged: mwk composite longbow +5 (1d8+2/×3). Strength: 14. Dexterity: 10. Constitution: 10. Intelligence: 11. Wisdom: 10. Charisma: 11.
Base Attack: +4. Cmb: +6. Cmd: 16.
Feats: Iron Will, Toughness, Weapon Focus (greatsword).
Skills: Diplomacy +9, Intimidate +5, Knowledge (nobility) +5, Perception +8, Profession (soldier) +9, Ride +6, Sense Motive +5.
Languages: Common, Elven. Special Qualities: elven magic, weapon familiarity. Combat Gear: potions of cure light wounds (3), potion of cure moderate wounds. Other Gear: masterwork breastplate, masterwork composite longbow (+2 Str) with 20 arrows, masterwork greatsword, masterwork warhammer, courtier's outfit, bit and bridle, light horse (combat trained), military saddle, saddlebags, studded leather barding, 1,121 gp.
Tactics
During Combat The aristocrat directs her troops from horseback, saving her personal attention for the toughest foes. She uses potions of cure light wounds to save her most wounded subordinates from death.
The officer is a capable and seasoned commander, and has earned the loyalty of her troops.